Clans
Beast hunt · castle war · clan hall
A clan hunts a Beast together every week and fights other clans for castles. Both earn Seals, which pay for the clan's hall in the house.
Beast hunt
- 1 Beast of the week Weeks start on Monday at midnight Brasília time (UTC−3). Its weak picks are 2 of the 10 classes, whose heroes deal 25% more damage to it.
- 2 A hunt a day One at midnight Brasília time, up to 3 stored. A hunt is a 1 min fight of your party; the Beast never falls in one, so your damage is your score and adds to the clan's total.
- 3 SealsEach hunt gives you 10 Seals and puts 10 into the clan vault.
- 4 Weekly chest If the clan brings the Beast down that week, every member with at least 3 hunts gets it.
Damage per Beast level
The clan's damage raises the Beast's level. Each level needs 3 times the damage of the one before:
| Beast level | Damage for this level | Total from the start |
|---|---|---|
| 1 | 50,000 | 50,000 |
| 2 | 150,000 | 200,000 |
| 3 | 450,000 | 650,000 |
| 4 | 1,350,000 | 2,000,000 |
| 5 | 4,050,000 | 6,050,000 |
| 6 | 12,150,000 | 18,200,000 |
| 7 | 36,450,000 | 54,650,000 |
| 8 | 109,350,000 | 164,000,000 |
| 9 | 328,050,000 | 492,050,000 |
| 10 | 984,150,000 | 1,476,200,000 |
Not settled yet: the Beast's stats come from the act boss closest to a level the server sends. The client also holds hunt constants it never uses (10 and 20 Seals per level, 10 minutes per level up to 120); what those reward is unknown.
Castle war
A war lasts one hour. In the game's words, "Your party as it is now goes in, and stays until the end of the war. It does not farm while it fights."
- 1 CampAttackers start in the West or East Camp.
- 2 Corridors Walking one takes 10 to 30 seconds. At a fork a party waits 10 seconds for a choice, or follows the clan's order.
- 3 GatesFight through one of four: the North Gate, Great Gate, South Gate or the Postern.
- 4 Throne RoomThe Heart is here. Breaking another castle's Heart hands the castle you held back to the Royal Guard.
Each clan keeps one castle. Registration, the schedule, castle levels and the owner's bonus all come from the server.
During the war
| Fallen attackers | Return to their camp after 45 seconds. |
| Fallen owners | Return at the Palace after 60 seconds. |
| Royal Guard | Holds posts in bands of four monsters. A cleared post comes back after 5 minutes. |
| Seals | 10 per fighter, 10 more into the vault per fighter, and 300 into the castle owner's vault. |
Seals as the client lists them; exactly who receives which is not clear from the client.
Barricades and the Heart
Between wars, only the castle's owner builds barricades on the gates, paying vault Seals at a price the server sets (upgrading pays only the difference). A broken barricade is gone.
| Barricade level | Side gates (parts) | Great Gate (parts) | Regenerates |
|---|---|---|---|
| 1 | 6 | 12 | 1 |
| 2 | 15 | 25 | 3 |
| 3 | 30 | 50 | 5 |
The Heart has at least 16 parts and regenerates half a part. The exact meaning of a "part" and the regeneration timing still need checking in the game.
The castle map
The castle has 24 rooms, joined by corridors. Walking times are in seconds:
| Room | Kind | Leads to | Royal Guard bands |
|---|---|---|---|
| West Camp | Attackers’ camp | Bridge (15 s) | — |
| East Camp | Attackers’ camp | Road (15 s) | — |
| Bridge | Room | West Camp (15 s), Garden (20 s), Lantern Street (20 s), Barracks (20 s) | — |
| Road | Room | East Camp (15 s), East Tower (20 s), Market (20 s), Docks (20 s) | — |
| Garden | Room | Bridge (20 s), North Gallery (25 s) | — |
| Lantern Street | Room | Bridge (20 s), Square (25 s), North Gallery (30 s) | — |
| Barracks | Room | Bridge (20 s), South Gallery (25 s), Sewers (30 s) | — |
| East Tower | Room | Road (20 s), North Gallery (25 s) | — |
| Market | Room | Road (20 s), Square (25 s), South Gallery (30 s) | — |
| Docks | Room | Road (20 s), South Gallery (25 s), Sewers (30 s) | — |
| North Gallery | Room | Garden (25 s), East Tower (25 s), Lantern Street (30 s), North Gate (15 s) | — |
| Square | Room | Lantern Street (25 s), Market (25 s), Great Gate (15 s) | — |
| South Gallery | Room | Barracks (25 s), Docks (25 s), Market (30 s), South Gate (15 s) | — |
| Sewers | Room | Barracks (30 s), Docks (30 s), Postern (30 s) | — |
| North Gate | Gate | North Gallery (15 s), North Wing (15 s) | 2 |
| Great Gate | Great gate | Square (15 s), Palace (15 s) | 4 |
| South Gate | Gate | South Gallery (15 s), South Wing (15 s) | 2 |
| Postern | Gate | Sewers (30 s), Kitchen (15 s) | 2 |
| North Wing | Room | North Gate (15 s), Antechamber (20 s) | — |
| Palace | Room (owners respawn here) | Great Gate (15 s), Antechamber (15 s) | — |
| South Wing | Room | South Gate (15 s), Antechamber (20 s) | — |
| Kitchen | Room | Postern (15 s), Throne Room (15 s) | 4 |
| Antechamber | Room | North Wing (20 s), Palace (15 s), South Wing (20 s), Throne Room (10 s) | 4 |
| Throne Room | Throne (the Heart) | Antechamber (10 s), Kitchen (15 s) | 4 |
Clan hall
Members with the builder permission build the hall together in the house screen. The clan vault pays for it, and the vault fills from the Beast hunt and from members' donations.
Every Beast the clan brings down leaves its head in the hall.
The hall shows the clan's level, but how a clan levels up is not in the client.
Clan tags
Clans describe themselves with tags from this list:
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.