Gems and runewords
24 gems · 5 tiers · 18 runewords
Gems go into the sockets of your gear: each gives a different bonus in a weapon, an armor piece or jewelry, grows with its tier and counts for half once socketed. The right gems in the right order make a runeword.
Gems
What one socketed gem adds, already halved; the gem's own listed bonus is twice this. Weapon covers weapons and offhands, jewelry covers necklaces, rings, earrings and bracelets, and armor every other slot:
| Gem | T1 | T2 | T3 | T4 | T5 |
|---|---|---|---|---|---|
+7 | +14 | +28 | +49 | +84 | |
+8 | +16 | +32 | +56 | +96 | |
+300 | +600 | +1,200 | +2,100 | +3,600 | |
+0.35% | +0.7% | +1.4% | +2.45% | +4.2% | |
+0.38% +0.38% | +0.75% +0.75% | +1.5% +1.5% | +2.63% +2.63% | +4.5% +4.5% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+8 | +16 | +32 | +56 | +96 | |
+0.25% | +0.5% | +1% | +1.75% | +3% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% |
| Gem | T1 | T2 | T3 | T4 | T5 |
|---|---|---|---|---|---|
+4 | +8 | +16 | +28 | +48 | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+500 | +1,000 | +2,000 | +3,500 | +6,000 | |
+0.21% | +0.42% | +0.84% | +1.47% | +2.52% | |
+0.22% +0.22% | +0.45% +0.45% | +0.9% +0.9% | +1.58% +1.58% | +2.7% +2.7% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+4% | +8% | +16% | +28% | +48% | |
+4% | +8% | +16% | +28% | +48% | |
+4% | +8% | +16% | +28% | +48% | |
+4% | +8% | +16% | +28% | +48% | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+0.3% | +0.6% | +1.2% | +2.1% | +3.6% | |
+13.5 | +27 | +54 | +94.5 | +162 | |
+0.15% | +0.3% | +0.6% | +1.05% | +1.8% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% |
| Gem | T1 | T2 | T3 | T4 | T5 |
|---|---|---|---|---|---|
+4 | +8 | +16 | +28 | +48 | |
+8 | +16 | +32 | +56 | +96 | |
+300 | +600 | +1,200 | +2,100 | +3,600 | |
+0.21% | +0.42% | +0.84% | +1.47% | +2.52% | |
+0.22% +0.22% | +0.45% +0.45% | +0.9% +0.9% | +1.58% +1.58% | +2.7% +2.7% | |
+0.5% | +1% | +2% | +3.5% | +6% | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+8 | +16 | +32 | +56 | +96 | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% | |
+8 | +16 | +32 | +56 | +96 | |
+0.15% | +0.3% | +0.6% | +1.05% | +1.8% | |
+0.18% | +0.36% | +0.72% | +1.26% | +2.16% |
Most gems give their full bonus in one item type (marked Best) and 60% of it, rounded, in the other two. Values are shown the way the hero sheet counts them (Health ×10, Regen ×1.5, Absorption ×5); halving can leave a half point.
Elemental gems
Garnet, Aquamarine, Citrine and Onyx give elemental damage in weapons and jewelry, and a large resistance in armor. In a biome with an element, half of the gems that drop are that element's gem:
| Gem | Drops more in | Weapon: damage | Armor: resist | Jewelry: damage |
|---|---|---|---|---|
| Garnet Fire | Volcano | +13.5 | +4% | +8 |
| Aquamarine Ice | Mountains | +13.5 | +4% | +8 |
| Citrine Lightning | Floating Isles | +13.5 | +4% | +8 |
| Onyx Chaos | Deadlands | +13.5 | +4% | +8 |
Socketed value of one T1 gem.
Runewords
A runeword applies when every socket of the item is filled, the item has exactly as many sockets as the runeword has gems, it is of the runeword's type (weapon, armor or jewelry), and the gems are the right kinds, in the right order:
| Runeword | Gems, in order | Fits | Bonus, all T1 → all T5 |
|---|---|---|---|
| Fortune Jewelry | Topaz, Topaz | Necklace: Heroic, Mythic Earrings, bracelet: Legendary, Eternal | Luck +1% → +12% |
| Frenzy Weapon | Amethyst, Ruby | Weapon, offhand: Rare | Haste +0.6% → +7.2% Attack +5 → +60 |
| Thick Hide Armor | Sapphire, Diamond | Helmet, gloves, boots: Heroic Body armor, legs: Rare Belt: Heroic, Mythic | Defense +6 → +72 Health +400 → +4,800 |
| Fury Weapon | Ruby, Ruby, Amethyst | Weapon, offhand: Heroic | Attack +9 → +108 Haste +0.6% → +7.2% |
| Aegis Armor | Sapphire, Diamond, Sapphire | Helmet, gloves, boots: Mythic, Legendary Body armor, legs: Heroic Belt: Legendary, Eternal | Defense +8 → +96 Health +600 → +7,200 |
| Hemorrhage Weapon | Bleeding Gem, Bleeding Gem, Piercing Gem | Weapon, offhand: Heroic | Bleed +7.5 → +90 Penetration +0.2% → +2.4% |
| Plague Weapon | Venomous Gem, Putrid Gem, Cursed Gem | Weapon, offhand: Heroic | Poison +5 → +60 Decay +5 → +60 Curse +0.2% → +2.4% |
| Storm Weapon | Citrine, Citrine, Voltaic Gem | Weapon, offhand: Heroic | Lightning Damage +6 → +72 Shock +0.25% → +3% |
| Winter Weapon | Aquamarine, Aquamarine, Freezing Gem | Weapon, offhand: Heroic | Ice Damage +6 → +72 Chill +0.25% → +3% |
| Thornwall Armor | Sapphire, Thorned Gem, Thorned Gem, Diamond | Helmet, gloves, boots: Eternal Body armor, legs: Mythic | Thorns +7.5 → +90 Defense +6 → +72 Block +20 → +240 |
| Execution Weapon | Emerald, Emerald, Ruby, Piercing Gem | Weapon, offhand: Mythic | Crit Chance +0.6% → +7.2% Crit Damage +1% → +12% |
| Blaze Weapon | Garnet, Garnet, Burning Gem, Burning Gem | Weapon, offhand: Mythic | Fire Damage +7 → +84 Burn +7 → +84 |
| Dark Veil Armor | Blinding Gem, Weakening Gem, Freezing Gem, Diamond | Helmet, gloves, boots: Eternal Body armor, legs: Mythic | Weaken +0.2% → +2.4% Blind +0.2% → +2.4% Health +300 → +3,600 |
| Ruin Weapon | Cursed Gem, Revealing Gem, Putrid Gem, Onyx, Prismatic Gem | Weapon, offhand: Legendary | Chaos Damage +7 → +84 Curse +0.3% → +3.6% Expose +0.2% → +2.4% |
| Avalanche Weapon | Aquamarine, Aquamarine, Aquamarine, Freezing Gem, Prismatic Gem | Weapon, offhand: Legendary | Ice Damage +8 → +96 Chill +0.35% → +4.2% Elemental Penetration +0.25% → +3% |
| Doomsday Weapon | Garnet, Citrine, Aquamarine, Onyx, Prismatic Gem, Revealing Gem | Weapon, offhand: Eternal | Elemental Damage +10 → +120 Elemental Penetration +0.35% → +4.2% Expose +0.25% → +3% |
| Warheart Weapon | Ruby, Ruby, Emerald, Amethyst, Piercing Gem, Bleeding Gem | Weapon, offhand: Eternal | Attack +10 → +120 Crit Chance +0.5% → +6% Bleed +6 → +72 Haste +0.5% → +6% |
| Eternal Bulwark Armor | Sapphire, Diamond, Sapphire, Diamond, Thorned Gem, Blinding Gem | Body armor, legs: Eternal | Defense +10 → +120 Health +750 → +9,000 Block +30 → +360 Thorns +6 → +72 |
The bonus is multiplied by the tier bonus of the lowest-tier gem in it, then halved like gem stats. "Fits" lists the slots and rarities whose socket count matches.
Tiers and drops
| Tier | Bonus | Chest item level | Sells for |
|---|---|---|---|
| T1 ★ | ×1 | 1 to 19 | 10 gold |
| T2 ★★ | ×2 | 20 to 39 | 30 gold |
| T3 ★★★ | ×4 | 40 to 59 | 80 gold |
| T4 ★★★★ | ×7 | 60 to 79 | 200 gold |
| T5 ★★★★★ | ×12 | 80 and above | 480 gold |
The tier is 1 + floor(item level / 20) from the chest's item level before it snaps to a band, capped at
T5. The game shows it as stars after the name.
Getting and spending gems
| Chests | A gem is 10% of what any chest holds: one of the 24 kinds at random, except in an elemental biome (see elemental gems). Until a hero reaches level 12, the level of the Socket station, chests give a material instead of a gem. |
| Transmute | 8 identical gems make 1 of the next tier. 8 gems of one tier in any mix also make one a tier up; each kind's chance is its share of the 8. |
| Salvage | Pays the sell value above. |
How socketing works
- 1 Open the Socket stationHero level 12, 2,000 gold.
- 2 Set gems Every new item already has all its sockets open; how many depends on slot and rarity (sockets by slot). Any gem fits any socket, and setting it uses it up.
- 3 Taking a gem out destroys itNothing is refunded.
Each gem uses its bonus for the item's type. The item's gem stats are added up and multiplied by 0.5, and enhancement does not raise them. Socketing into an equipped item is locked during a boss fight.
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.