Leveling and XP
Game mechanics guide
Heroes level from 1 to 100 on XP from monster kills. Every hero in the party earns the full XP of each kill, as long as the stage is close to its level, and a hero who lags behind the party earns half again as much until it catches up.
XP to the next level
Each level costs more XP than the one before, at a pace that changes on the way up: going from level 60 to 61 alone costs more XP than the first 48 levels together.
| Level | XP to next level | Total XP to reach | Kills at a same-level stage |
|---|---|---|---|
| 1 | 804 | 0 | 137 |
| 2 | 1,389 | 804 | 225 |
| 3 | 1,694 | 2,193 | 263 |
| 5 | 3,656 | 6,253 | 430 |
| 10 | 8,366 | 37,172 | 677 |
| 15 | 14,905 | 90,531 | 875 |
| 20 | 26,914 | 186,117 | 1,141 |
| 25 | 49,559 | 360,156 | 1,567 |
| 30 | 93,513 | 684,053 | 2,135 |
| 35 | 232,176 | 1.38M | 7,279 |
| 40 | 592,121 | 3.12M | 11,170 |
| 45 | 1,546,459 | 7.62M | 22,033 |
| 50 | 4,116,122 | 19.49M | 41,108 |
| 55 | 11,103,378 | 51.29M | 82,868 |
| 60 | 18,921,217 | 120.75M | 100,389 |
| 65 | 32,364,513 | 239.35M | 130,057 |
| 70 | 55,378,831 | 442.3M | 96,300 |
| 75 | 94,562,003 | 789.3M | 118,057 |
| 80 | 160,869,660 | 1.38B | 139,870 |
| 85 | 272,373,735 | 2.39B | 180,025 |
| 90 | 458,701,101 | 4.08B | 214,751 |
| 95 | 1,181,881,343 | 7.55B | 414,993 |
| 99 | 2,509,671,541 | 13.97B | 701,467 |
| 100 | Max level | 16.48B | — |
| Level | XP to next level | Total XP to reach | Kills at a same-level stage |
|---|---|---|---|
| 1 | 804 | 0 | 137 |
| 2 | 1,389 | 804 | 225 |
| 3 | 1,694 | 2,193 | 263 |
| 4 | 2,366 | 3,887 | 292 |
| 5 | 3,656 | 6,253 | 430 |
| 6 | 5,880 | 9,909 | 660 |
| 7 | 6,508 | 15,789 | 634 |
| 8 | 7,124 | 22,297 | 661 |
| 9 | 7,751 | 29,421 | 687 |
| 10 | 8,366 | 37,172 | 677 |
| 11 | 9,383 | 45,538 | 724 |
| 12 | 10,527 | 54,921 | 775 |
| 13 | 11,816 | 65,448 | 832 |
| 14 | 13,267 | 77,264 | 817 |
| 15 | 14,905 | 90,531 | 875 |
| 16 | 16,753 | 105,436 | 941 |
| 17 | 18,842 | 122,189 | 971 |
| 18 | 21,205 | 141,031 | 1,041 |
| 19 | 23,881 | 162,236 | 1,121 |
| 20 | 26,914 | 186,117 | 1,141 |
| 21 | 30,357 | 213,031 | 1,226 |
| 22 | 34,268 | 243,388 | 1,321 |
| 23 | 38,717 | 277,656 | 1,428 |
| 24 | 43,783 | 316,373 | 1,451 |
| 25 | 49,559 | 360,156 | 1,567 |
| 26 | 56,153 | 409,715 | 1,697 |
| 27 | 63,688 | 465,868 | 1,743 |
| 28 | 72,310 | 529,556 | 1,887 |
| 29 | 82,187 | 601,866 | 2,048 |
| 30 | 93,513 | 684,053 | 2,135 |
| 31 | 111,919 | 777,566 | 2,434 |
| 32 | 134,096 | 889,485 | 2,783 |
| 33 | 160,844 | 1,023,581 | 3,193 |
| 34 | 193,141 | 1,184,425 | 6,348 |
| 35 | 232,176 | 1,377,566 | 7,279 |
| 36 | 279,403 | 1,609,742 | 8,371 |
| 37 | 336,595 | 1,889,145 | 8,030 |
| 38 | 405,916 | 2,225,740 | 9,230 |
| 39 | 490,014 | 2,631,656 | 10,644 |
| 40 | 592,121 | 3,121,670 | 11,170 |
| 41 | 716,191 | 3,713,791 | 12,868 |
| 42 | 867,057 | 4,429,982 | 14,870 |
| 43 | 1,050,632 | 5,297,039 | 17,235 |
| 44 | 1,274,149 | 6,347,671 | 19,032 |
| 45 | 1,546,459 | 7,621,820 | 22,033 |
| 46 | 1,878,393 | 9,168,279 | 25,581 |
| 47 | 2,283,206 | 11,046,672 | 27,237 |
| 48 | 2,777,121 | 13,329,878 | 31,573 |
| 49 | 3,379,992 | 16,106,999 | 36,708 |
| 50 | 4,116,122 | 19,486,991 | 41,108 |
| 51 | 5,015,256 | 23,603,113 | 47,706 |
| 52 | 6,113,795 | 28,618,369 | 55,510 |
| 53 | 7,456,288 | 34,732,164 | 64,753 |
| 54 | 9,097,249 | 42,188,452 | 71,178 |
| 55 | 11,103,378 | 51,285,701 | 82,868 |
| 56 | 12,346,339 | 62,389,079 | 88,075 |
| 57 | 13,732,348 | 74,735,418 | 88,204 |
| 58 | 15,277,735 | 88,467,766 | 93,528 |
| 59 | 17,000,640 | 103,745,501 | 99,419 |
| 60 | 18,921,217 | 120,746,141 | 100,389 |
| 61 | 21,061,848 | 139,667,358 | 106,427 |
| 62 | 23,447,377 | 160,729,206 | 113,098 |
| 63 | 26,105,379 | 184,176,583 | 120,441 |
| 64 | 29,066,447 | 210,281,962 | 122,458 |
| 65 | 32,364,513 | 239,348,409 | 130,057 |
| 66 | 36,037,200 | 271,712,922 | 138,429 |
| 67 | 40,126,214 | 307,750,122 | 96,086 |
| 68 | 44,677,772 | 347,876,336 | 101,970 |
| 69 | 49,743,076 | 392,554,108 | 108,446 |
| 70 | 55,378,831 | 442,297,184 | 96,300 |
| 71 | 61,647,826 | 497,676,015 | 102,097 |
| 72 | 68,619,558 | 559,323,841 | 108,476 |
| 73 | 76,370,939 | 627,943,399 | 115,481 |
| 74 | 84,987,051 | 704,314,338 | 111,237 |
| 75 | 94,562,003 | 789,301,389 | 118,057 |
| 76 | 105,199,847 | 883,863,392 | 125,543 |
| 77 | 117,015,611 | 989,063,239 | 127,366 |
| 78 | 130,136,417 | 1,106,078,850 | 135,008 |
| 79 | 144,702,718 | 1,236,215,267 | 143,397 |
| 80 | 160,869,660 | 1,380,917,985 | 139,870 |
| 81 | 178,808,573 | 1,541,787,645 | 148,065 |
| 82 | 198,708,618 | 1,720,596,218 | 157,064 |
| 83 | 220,778,586 | 1,919,304,836 | 166,921 |
| 84 | 245,248,890 | 2,140,083,422 | 169,940 |
| 85 | 272,373,735 | 2,385,332,312 | 180,025 |
| 86 | 302,433,516 | 2,657,706,047 | 191,074 |
| 87 | 335,737,446 | 2,960,139,563 | 191,417 |
| 88 | 372,626,440 | 3,295,877,009 | 202,491 |
| 89 | 413,476,281 | 3,668,503,449 | 214,628 |
| 90 | 458,701,101 | 4,081,979,730 | 214,751 |
| 91 | 554,545,336 | 4,540,680,831 | 247,260 |
| 92 | 670,263,270 | 5,095,226,167 | 285,271 |
| 93 | 809,943,076 | 5,765,489,437 | 329,734 |
| 94 | 978,507,212 | 6,575,432,513 | 360,208 |
| 95 | 1,181,881,343 | 7,553,939,725 | 414,993 |
| 96 | 1,427,197,225 | 8,735,821,068 | 479,022 |
| 97 | 1,723,036,307 | 10,163,018,293 | 528,969 |
| 98 | 2,079,722,171 | 11,886,054,600 | 608,542 |
| 99 | 2,509,671,541 | 13,965,776,771 | 701,467 |
| 100 | Max level | 16,475,448,312 | — |
The client computes the curve with its own formula; these numbers are that formula's output. Kills divide the XP for the level by the best XP per kill on a stage of the same level, with no XP find.
XP per kill
Each act has a base value. The Breach and the Abyss multiply it by 10 and 100, each map then applies its own XP factor, and later stages in an act pay up to 15% more:
| Map and act | Biome | Stage levels | XP per kill |
|---|---|---|---|
| Veil 1 | Isles | 1–3 | 5.62–6.46 |
| Veil 2 | Swamp | 4–7 | 7.86–9.04 |
| Veil 3 | Forest | 7–10 | 10.11–11.63 |
| Veil 4 | Desert | 10–13 | 12.36–14.21 |
| Veil 5 | Canyon | 14–17 | 15.72–18.08 |
| Veil 6 | Mountains | 17–20 | 19.09–21.96 |
| Veil 7 | Glaciers | 20–23 | 23.59–27.13 |
| Veil 8 | Volcano | 24–27 | 29.2–33.58 |
| Veil 9 | Floating Isles | 27–30 | 35.94–41.33 |
| Veil 10 | Deadlands | 30–33 | 43.8–50.38 |
| Breach 1 | Isles | 34–37 | 29.45–33.87 |
| Breach 2 | Swamp | 37–40 | 41.23–47.41 |
| Breach 3 | Forest | 40–43 | 53.01–60.96 |
| Breach 4 | Desert | 44–47 | 64.79–74.51 |
| Breach 5 | Canyon | 47–50 | 82.46–94.83 |
| Breach 6 | Mountains | 50–53 | 100.13–115.15 |
| Breach 7 | Glaciers | 54–57 | 123.69–142.24 |
| Breach 8 | Volcano | 57–60 | 153.14–176.11 |
| Breach 9 | Floating Isles | 60–63 | 188.48–216.75 |
| Breach 10 | Deadlands | 64–67 | 229.7–264.16 |
| Abyss 1 | Isles | 67–70 | 410.76–472.38 |
| Abyss 2 | Swamp | 70–73 | 575.07–661.33 |
| Abyss 3 | Forest | 74–77 | 739.37–850.28 |
| Abyss 4 | Desert | 77–80 | 903.68–1,039.23 |
| Abyss 5 | Canyon | 80–83 | 1,150.14–1,322.66 |
| Abyss 6 | Mountains | 84–87 | 1,396.6–1,606.08 |
| Abyss 7 | Glaciers | 87–90 | 1,725.21–1,983.99 |
| Abyss 8 | Volcano | 90–93 | 2,135.97–2,456.36 |
| Abyss 9 | Floating Isles | 94–97 | 2,628.89–3,023.22 |
| Abyss 10 | Deadlands | 97–100 | 3,203.95–3,684.55 |
Normal monsters, before XP find from the Codex, pets and potions (see gold, XP and drop find). Because of the map XP factor, the first Breach act pays less per kill (29.45–33.87 XP) than the last Veil act (43.8–50.38 XP); with full XP up to 6 levels above a stage (penalty), there is no rush to move on.
Examples: Veil act 1 and Abyss act 10
Veil act 1, stage 1: 5 × 1 × 1 × 0.6 × 1.872 = 5.62 XP. Abyss act 10, stage 1: 39 × 100 × 1 × 0.6 × 1.36921 = 3,203.95 XP.
How XP is shared
XP is not split between heroes. Each hero's share of a kill goes through these steps:
- 1 Full XP Every living hero in the party earns the full XP of every kill. Fallen heroes earn nothing from kills made while they are down.
- 2 Level gap× the hero's own level-gap factor.
- 3 Catch-up× 1.5 if the hero lags behind the party.
- 4 Level capXP stops at level 100.
The level-gap penalty
Each hero's XP is compared with the stage's recommended level. From 3 levels below the stage to 6 levels above it, the hero keeps all of it; beyond that the share falls, never below 1%:
| Hero compared with the stage | XP kept |
|---|---|
| 10 or more below | 1% |
| 9 below | 15.1% |
| 8 below | 29.3% |
| 7 below | 43.4% |
| 6 below | 57.6% |
| 5 below | 71.7% |
| 4 below | 85.9% |
| 3 below to 6 above | 100% |
| 7 above | 75% |
| 8 above | 50% |
| 9 above | 34.5% |
| 10 above | 25% |
| 12 above | 14.9% |
| 14 above | 10% |
| 16 above | 7.2% |
| 20 above | 4.4% |
| 30 above | 1.9% |
Examples: a level-40 and a level-20 hero
A level-40 hero on a level-30 stage is 4 levels past the free window and keeps 25%. The same hero on a level-36 stage keeps everything. A level-20 hero on a level-26 stage keeps 57.6%.
The catch-up bonus
A hero that lags behind the rest of the party earns ×1.5 XP until it is close again. It needs a party of at least two heroes whose highest and lowest levels are more than 3 apart:
| Party levels | Who earns ×1.5, and up to which level |
|---|---|
| 30 / 30 / 20 | The level-20 hero, until 27 |
| 40 / 32 / 20 | The level-32 hero until 37; the level-20 hero until 29 |
| 30 / 29 / 28 / 10 | The level-10 hero, until 25 |
Heroes that are themselves catching up are skipped when the reference is chosen, where possible. The 9-level window keeps one far-behind hero from dragging the reference down for everyone else.
Skill and passive points
Every hero earns its own points. A skill point every 2 levels raises one skill by one rank; a passive point every level buys one node on the passive tree (the Origin is free):
| Level | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill points | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Passive points | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Resetting the skills or the passive tree is free. Each hero has 2 build presets.
Skill ranks and tiers
Each class has 4 lines of 5 tiers, and a tier opens once a skill of the same line in the tier before it has rank 5 (tier 4 needs tier 2 or 3). With 50 points at level 100 a hero can max at most 5 skills.
The skill bar
Only skills on the hero's active bar are used in combat. The bar has 1 slot, plus one from each of these Codex runes:
| Codex rune | Hero level | Bar slots |
|---|---|---|
| Start | — | 1 |
| Rune of Insight | 10 | 2 |
| Rune of Mastery | 35 | 3 |
Every hero shares the same bar size.
Party size
A party starts with one hero. Each Command rune in the Codex adds a slot, up to 4 heroes, and can be bought once a party hero reaches its level:
| Codex rune | Hero level | Party size |
|---|---|---|
| Start | — | 1 |
| Rune of Command I | 5 | 2 |
| Rune of Command II | 30 | 3 |
| Rune of Command III | 46 | 4 |
Recruiting and the bench
| One per class | The party holds one hero per class. Classes are unlocked with gold or Crystals. |
| New heroes | A newly recruited hero starts at level 1, which is where the catch-up bonus helps. |
| The bench | A hero taken out of the party goes to the bench with its level and build intact, and recruiting that class again brings back its highest-level benched hero. |
| Group presets | 3 presets save who is in the party and in which order. |
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.