Glaciers

Act 7 · Silverleaf Keep · Physical damage

Beta 0.7.2

Glaciers is act 7 of 10 on each of the three maps: 10 monsters and the Woolly Mammoth, all hitting with physical damage. The act list behind the map screen and the achievements calls it Silverleaf Keep, with The Silver Regent as its act boss.

On the map

Monsters

Every regular monster uses the stats of the stage it is on, whichever species it is.

Stages

The regular monsters of each stage, at exactly the stage's recommended level, and the boss that ends each of stages 1–9. Stage 10 ends with the act boss.

StageLevelHPDamage per hit (Physical)Stage boss HPStage boss hitGold / killXP / killItem level
7-1201,3351305,785 · ×4.33 217 · ×1.6762420
7-2211,3951356,417 · ×4.6 230 · ×1.762420
7-3211,3951356,417 · ×4.6 230 · ×1.762420
7-4211,3951356,417 · ×4.6 230 · ×1.762520
7-5221,4551407,081 · ×4.87 243 · ×1.7362520
7-6221,4551407,081 · ×4.87 243 · ×1.7362620
7-7221,4551407,081 · ×4.87 243 · ×1.7362620
7-8231,5151457,777 · ×5.13 256 · ×1.7762620
7-9231,5151457,777 · ×5.13 256 · ×1.7762720
7-10231,515145Act boss62720

A stage boss has the stage's HP and damage times the multiplier shown: ×3 and ×1.5 up to level 15, rising to ×15 and ×3 at level 60. Gold per kill includes the ×2 gold setting the client ships with, and gold and XP are before bonuses. Item level is that of common chests, which reach the next bracket one or two levels early (why).

Damage units, boss levels, and why bosses have no gold or XP

Damage is in the same units as the Health the game shows for heroes, before the low-level horde scaling that weakens regular monsters below level 17.

A stage boss fights at its exact place on the map, up to ⅓ of a level off the stage's level; the act boss fights ⅔ of a level above stage 10's exact place.

Bosses are left out of gold and XP: no code was found that pays gold or XP for a boss kill.

Act boss

The Silver Regent on the map screen

A woolly giant who remembers every winter since the first snowflake. His tusks are so big he could use them as a sled.

Stage 10 ends with the Woolly Mammoth. To fight it you need a riftstone of the map you are on, which a win uses up.

MapLevelHPDamage per hitShieldsDamage by phaseRiftstone
Veil2432,3401,118 Physical3 × 5% of HP×1 / ×1.02 / ×1.04 / ×1.06Rare
Breach57.331.51M15,664 Physical3 × 23.5% of HP×1 / ×1.09 / ×1.19 / ×1.28Mythic
Abyss90.679.01M45,136 Physical3 × 25% of HP×1 / ×1.1 / ×1.2 / ×1.3Eternal

From level 15 the boss gains HP, damage and three shields that trigger at 75%, 50% and 25% HP, and each phase after a shield hits harder, up to full strength at level 60. Each level a hero is below a boss, past the first 3, multiplies the boss's damage to it by 40 (see level difference).

Pets hunted here

Kills of any monster in Glaciers count, on any of the three maps.

Bestiary bonus

MasterKillsAccount bonus
Each regular monster3,000Attack +0.1% and Health +0.1%
The Woolly Mammoth10Attack +1% and Health +1%
All 10 regular monsters: Glaciers complete3,000 eachDefense +2%

See how the bestiary works.

Other biomes

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch. Stage stats are computed with the game's own formulas and the config the client ships with.