Party Builder
Stats and power as the game computes them, for a party you plan
Recruit up to four heroes, dress them, raise their skills and walk their passive trees, then read the Status window and the fight power the game would show. Every number comes from the game's own formulas, checked against the game's results.
Loading the builder…
How it works
- 1 The party Click a class in the roster to recruit it. Each class fights once. The second, third and fourth places open with the Codex's Runes of Command, which the builder adds when you need them.
- 2 The hero Click a slot of the Inventory to equip or edit an item. The portrait's buttons open the skills and the passive tree. A click raises a skill or allocates a node, a right click lowers a skill.
- 3 The account The dock under the windows opens the Codex, pets, bestiary, the Colossus Circle and the potion. They count for every hero.
- 4 Share it The build lives in the page address: Copy link shares it whole. This browser also keeps your last build.
What the numbers are
- Status is the hero's own window in the game, with the same rounding, caps and colours. Open a stat to see where every point comes from.
- Power is the fight power the Status window's title shows, and the party's power is the mean of its heroes'.
- Recommended power is the yardstick the game uses for the endgame reinforcement. The game never shows it.
- Checks list what the game would refuse (red) or what is unusual (brown), where it happens.
Left out: the random rolls of a fight (tier effects, rage, boss fury), PvP builds, and profession levels. An enchant's value is checked against enchanting levels 1 to 200.
Source: game client 1.0.0.