Farming calculator
Gold and XP per stage, as the game's own formulas rate your party
What every stage pays your party: kills, gold, XP and common chests per hour, the verdict on the stage tag, and the stage the game's advisor picks for XP, from the game's own formulas.
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How to read these numbers
- Stage tag is the verdict the game writes beside the stage: deadly, dangerous, hard, on level or easy. On an act's last stage it judges the act boss.
- Per hour is the game's own estimate of the party's pace, the one its advisor ranks stages by. The game pays the kills of its real-time fight, which ran 0.7 to 3.7 times that pace on our test parties (1.8 times at the median). A count of your own kills per minute, entered in a stage's window, replaces it.
- Gold and XP per kill are exact: your gold and XP find, the share of the XP a level gap leaves, and the catch-up bonus of a hero far behind the party. XP is not split: every hero gets all of it.
- Best for XP is the advisor's pick: the most XP per second where the highest hero still gets at least half the XP, on the map the party stands on (a planned party's: the map on show) and the maps before it. Most gold per hour skips stages the tag calls deadly or dangerous.
- With a save, stages and acts it has not reached are faded and left out of the picks.
- Left out: stage and act chests (one per boss win at most), what chests hold, and the advisor's other hints. The numbers come from the 1.0.0 client's formulas, checked against the client's own results on every stage.
How it works
- 1 The party Drop your save.json, or plan a party in the Party Builder: the last build it keeps in this browser opens here. Your save stays in your browser.
- 2 The picks Where the party is, the best stage for XP and the most gold per hour. Click one to open it.
- 3 A map and an act Its stages and what an hour there pays, with the act boss under them. Click a stage for its window: each hero's time to the next level, the boss and time away.
Source: game client 1.0.1.