Intervene
Paladin skill · Protection line · tier 2
Steps in front. That is literally what he does.
It is only used in combat once it is placed on the hero's active bar, and its 12 s cooldown is before cooldown reduction.
Values by rank
Intervene scales with Absorption. Its value at each rank is 3 + 2 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Protection skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value × 5; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Rank 5 in Shield of Faith Tier 1 of the Protection line.
- 2 Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Intervene opens Sacrifice.
Mastery and synergies
Line mastery: every point in the other Protection skills makes Intervene 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Intervene has no synergies: no skill boosts it and it boosts no other skill.
Protection line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Shield | 12 s | Absorption | |
| 2 | Shield | 12 s | Absorption | |
| 3 | Aura | None | Defense | |
| 4 | Guard | 10 s | Absorption | |
| 5 | Ultimate | 16 s | Health |
Other Paladin skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.