Leap
Barbarian skill · Wildness line · tier 2
Leaps and lands hard: whoever is underneath loses their footing.
It is only used in combat once it is placed on the hero's active bar, and its 12 s cooldown is before cooldown reduction.
Values by rank
Leap scales with Chill. Its value at each rank is 140 + 40 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 180 | 220 | 260 | 300 | 340 | 380 | 420 | 460 | 500 | 540 |
| Chill | +1.8% | +2.2% | +2.6% | +3% | +3.4% | +3.8% | +4.2% | +4.6% | +5% | +5.4% |
Chill is a percentage stat, so the value is used as written (in basis points, shown here as a percentage), times the skill power.
skill power = 1 + 1% per point in the other Wildness skills + 2% per rank of each skill that boosts it
How to unlock it
- 1 Rank 5 in Wild Rush Tier 1 of the Wildness line.
- 2 Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Leap opens Roar.
Mastery and synergies
Line mastery: every point in the other Wildness skills makes Leap 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Leap has no synergies: no skill boosts it and it boosts no other skill.
Wildness line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Movement | 8 s | Dodge | |
| 2 | Control | 12 s | Chill | |
| 3 | Buff | 14 s | Crit Chance | |
| 4 | Debuff | 10 s | Expose | |
| 5 | Ultimate | 16 s | Crit Chance |
Other Barbarian skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.