Whirl
Monk skill · Wind line · tier 4
Turns on his axis and takes everything around him.
It is only used in combat once it is placed on the hero's active bar, and its 9 s cooldown is before cooldown reduction.
Values by rank
Whirl scales with Attack. Its value at each rank is 22.4 + 6.4 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 28.8 | 35.2 | 41.6 | 48 | 54.4 | 60.8 | 67.2 | 73.6 | 80 | 86.4 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Wind skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1
- 2 Hero level 22 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Whirl opens Hurricane.
Mastery and synergies
Line mastery: every point in the other Wind skills makes Whirl 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Whirl has no synergies: no skill boosts it and it boosts no other skill.
Wind line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Movement | 8 s | Dodge | |
| 2 | Buff | 14 s | Haste | |
| 3 | Buff | 14 s | Dodge | |
| 4 | Area damage | 9 s | Attack | |
| 5 | Ultimate | 16 s | Haste |
Other Monk skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.