Arcane Missile
Mage skill · Arcane line · tier 1
Raw arcane energy, drawn from the chaos the mage tames.
It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.
Values by rank
Arcane Missile scales with Chaos Damage. Its value at each rank is 9.1 + 2.6 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 11.7 | 14.3 | 16.9 | 19.5 | 22.1 | 24.7 | 27.3 | 29.9 | 32.5 | 35.1 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Arcane skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Always openTier 1 skills need no other skill first.
- 2 Hero level 2A hero's first skill point can go straight into it.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Arcane Missile opens Arcane Shield and Teleport.
Mastery and synergies
Line mastery: every point in the other Arcane skills makes Arcane Missile 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Skills Arcane Missile boosts
Each rank in Arcane Missile makes these skills 2% stronger (+20% at rank 10), even when Arcane Missile is not on the active bar.
Arcane line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Direct damage | 6 s | Chaos Damage | |
| 2 | Shield | 12 s | Absorption | |
| 3 | Movement | 8 s | Dodge | |
| 4 | Sustain | None | Lifesteal | |
| 5 | Ultimate | 16 s | Chaos Damage |
Other Mage skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.