Arcane Missile

Mage skill · Arcane line · tier 1

Beta 0.7.2

Raw arcane energy, drawn from the chaos the mage tames.

It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.

Values by rank

Arcane Missile scales with Chaos Damage. Its value at each rank is 9.1 + 2.6 × rank:

Rank12345678910
Value11.714.316.919.522.124.727.329.932.535.1

The value is the game's internal number for this skill.

in combat = round(value × skill power × max(0.35, hero damage ÷ 600))
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Arcane skills + 2% per rank of each skill that boosts it

The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.

How to unlock it

  1. 1
    Always openTier 1 skills need no other skill first.
  2. 2
    Hero level 2A hero's first skill point can go straight into it.
  3. 3
    One skill point per rankUp to rank 10.

Rank 5 in Arcane Missile opens Arcane Shield and Teleport.

Mastery and synergies

Line mastery: every point in the other Arcane skills makes Arcane Missile 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.

Skills Arcane Missile boosts

Each rank in Arcane Missile makes these skills 2% stronger (+20% at rank 10), even when Arcane Missile is not on the active bar.

Arcane line

SkillTierTypeCooldownScales with
Arcane Missile1Direct damage6 sChaos Damage
Arcane Shield2Shield12 sAbsorption
Teleport3Movement8 sDodge
Drain Essence4SustainNoneLifesteal
Singularity5Ultimate16 sChaos Damage

Other Mage skills

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.