Fireball

Mage skill · Fire line · tier 1

Beta 0.7.2

The first spell every mage learns, and the last one they give up.

It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.

Values by rank

Fireball scales with Fire Damage. Its value at each rank is 10 + 2.9 × rank:

Rank12345678910
Value12.915.818.721.624.527.430.333.236.139

The value is the game's internal number for this skill.

in combat = round(value × skill power × max(0.35, hero damage ÷ 600))
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Fire skills + 2% per rank of each skill that boosts it

The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.

How to unlock it

  1. 1
    Always openTier 1 skills need no other skill first.
  2. 2
    Hero level 2A hero's first skill point can go straight into it.
  3. 3
    One skill point per rankUp to rank 10.

Rank 5 in Fireball opens Combustion and Blazing Burst.

Mastery and synergies

Line mastery: every point in the other Fire skills makes Fireball 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.

Skills that boost Fireball

Each rank in one of these makes Fireball 2% stronger (+20% at rank 10).

Fire line

SkillTierTypeCooldownScales with
Fireball1Direct damage6 sFire Damage
Combustion2Damage over time8 sBurn
Blazing Burst3Area damage9 sFire Damage
Immolation4Buff14 sFire Damage
Meteor5Ultimate16 sFire Damage

Other Mage skills

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.