Ice Armor

Mage skill · Ice line · tier 3

Beta 0.7.2

Three shields spin around each hero, hard as ice.

It is only used in combat once it is placed on the hero's active bar, and its 12 s cooldown is before cooldown reduction.

Values by rank

Ice Armor scales with Absorption. Its value at each rank is 2 + 1.2 × rank:

Rank12345678910
Value3.24.45.66.889.210.411.612.814

The value is the game's internal number for this skill.

in combat = round(value × skill power × 5 × max(0.35, hero damage ÷ 600))
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Ice skills + 2% per rank of each skill that boosts it

The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value × 5; how it becomes damage or healing per hit depends on the skill's type and timing.

How to unlock it

  1. 1
    Rank 5 in Ice Shard Tier 1 of the Ice line.
  2. 2
    Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
  3. 3
    One skill point per rankUp to rank 10.

Rank 5 in Ice Armor opens Frozen Gale.

Mastery and synergies

Line mastery: every point in the other Ice skills makes Ice Armor 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.

Skills Ice Armor boosts

Each rank in Ice Armor makes these skills 2% stronger (+20% at rank 10), even when Ice Armor is not on the active bar.

Ice line

SkillTierTypeCooldownScales with
Ice Shard1Direct damage6 sIce Damage
Frost Nova2Control12 sChill
Ice Armor3Shield12 sAbsorption
Frozen Gale4Area damage9 sIce Damage
Absolute Zero5Ultimate16 sIce Damage

Other Mage skills

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.