Ice Armor
Mage skill · Ice line · tier 3
Three shields spin around each hero, hard as ice.
It is only used in combat once it is placed on the hero's active bar, and its 12 s cooldown is before cooldown reduction.
Values by rank
Ice Armor scales with Absorption. Its value at each rank is 2 + 1.2 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 3.2 | 4.4 | 5.6 | 6.8 | 8 | 9.2 | 10.4 | 11.6 | 12.8 | 14 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Ice skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value × 5; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Rank 5 in Ice Shard Tier 1 of the Ice line.
- 2 Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Ice Armor opens Frozen Gale.
Mastery and synergies
Line mastery: every point in the other Ice skills makes Ice Armor 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Skills Ice Armor boosts
Each rank in Ice Armor makes these skills 2% stronger (+20% at rank 10), even when Ice Armor is not on the active bar.
Ice line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Direct damage | 6 s | Ice Damage | |
| 2 | Control | 12 s | Chill | |
| 3 | Shield | 12 s | Absorption | |
| 4 | Area damage | 9 s | Ice Damage | |
| 5 | Ultimate | 16 s | Ice Damage |
Other Mage skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.