Double Shot
Archer skill · Multishot line · tier 1
Two arrows leave the same string, each one after a different enemy.
It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.
Values by rank
Double Shot scales with Attack. Its value at each rank is 8.8 + 2.5 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 11.3 | 13.8 | 16.3 | 18.8 | 21.3 | 23.8 | 26.3 | 28.8 | 31.3 | 33.8 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Multishot skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Always openTier 1 skills need no other skill first.
- 2 Hero level 2A hero's first skill point can go straight into it.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Double Shot opens Arrow Curtain and Burst Volley.
Mastery and synergies
Line mastery: every point in the other Multishot skills makes Double Shot 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Skills that boost Double Shot
Each rank in one of these makes Double Shot 2% stronger (+20% at rank 10).
Multishot line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Direct damage | 6 s | Attack | |
| 2 | Area damage | 9 s | Attack | |
| 3 | Area damage | 9 s | Attack | |
| 4 | Area damage | 9 s | Attack | |
| 5 | Ultimate | 16 s | Attack |
Other Archer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.