Flaming Arrow

Archer skill · Elem. Arrows line · tier 1

Beta 0.7.2

An arrow soaked in pitch and lit on the string.

It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.

Values by rank

Flaming Arrow scales with Fire Damage. Its value at each rank is 10.9 + 3.1 × rank:

Rank12345678910
Value1417.120.223.326.429.532.635.738.841.9

The value is the game's internal number for this skill.

in combat = round(value × skill power × max(0.35, hero damage ÷ 600))
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Elem. Arrows skills + 2% per rank of each skill that boosts it

The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.

How to unlock it

  1. 1
    Always openTier 1 skills need no other skill first.
  2. 2
    Hero level 2A hero's first skill point can go straight into it.
  3. 3
    One skill point per rankUp to rank 10.

Rank 5 in Flaming Arrow opens Ice Arrow and Shock Arrow.

Mastery and synergies

Line mastery: every point in the other Elem. Arrows skills makes Flaming Arrow 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.

Flaming Arrow has no synergies: no skill boosts it and it boosts no other skill.

Elem. Arrows line

SkillTierTypeCooldownScales with
Flaming Arrow1Direct damage6 sFire Damage
Ice Arrow2Control12 sChill
Shock Arrow3Direct damage6 sLightning Damage
Venomous Arrow4Damage over time8 sPoison
Elemental Salvo5Ultimate16 sElemental Damage

Other Archer skills

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.