Flaming Arrow
Archer skill · Elem. Arrows line · tier 1
An arrow soaked in pitch and lit on the string.
It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.
Values by rank
Flaming Arrow scales with Fire Damage. Its value at each rank is 10.9 + 3.1 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 14 | 17.1 | 20.2 | 23.3 | 26.4 | 29.5 | 32.6 | 35.7 | 38.8 | 41.9 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Elem. Arrows skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Always openTier 1 skills need no other skill first.
- 2 Hero level 2A hero's first skill point can go straight into it.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Flaming Arrow opens Ice Arrow and Shock Arrow.
Mastery and synergies
Line mastery: every point in the other Elem. Arrows skills makes Flaming Arrow 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Flaming Arrow has no synergies: no skill boosts it and it boosts no other skill.
Elem. Arrows line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Direct damage | 6 s | Fire Damage | |
| 2 | Control | 12 s | Chill | |
| 3 | Direct damage | 6 s | Lightning Damage | |
| 4 | Damage over time | 8 s | Poison | |
| 5 | Ultimate | 16 s | Elemental Damage |
Other Archer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.