Roll
Archer skill · Mobility line · tier 2
Rolls under the blow and comes up with the arrow already nocked.
It is only used in combat once it is placed on the hero's active bar, and its 14 s cooldown is before cooldown reduction.
Values by rank
Roll scales with Dodge. Its value at each rank is 193 + 55 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 248 | 303 | 358 | 413 | 468 | 523 | 578 | 633 | 688 | 743 |
| Dodge | +248 | +303 | +358 | +413 | +468 | +523 | +578 | +633 | +688 | +743 |
Dodge is a rating rather than a percentage, so this is the rating the skill gives, times the skill power.
skill power = 1 + 1% per point in the other Mobility skills + 2% per rank of each skill that boosts it
How to unlock it
- 1 Rank 5 in Light Step Tier 1 of the Mobility line.
- 2 Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Roll opens Guarding Flip.
Mastery and synergies
Line mastery: every point in the other Mobility skills makes Roll 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Roll has no synergies: no skill boosts it and it boosts no other skill.
Mobility line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Movement | 8 s | Dodge | |
| 2 | Buff | 14 s | Dodge | |
| 3 | Buff | 14 s | Haste | |
| 4 | Shield | 12 s | Absorption | |
| 5 | Ultimate | 16 s | Move Speed |
Other Archer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.