Group Heal
Healer skill · Healing line · tier 3
Reaches everyone at once, without choosing who needs it most.
It is only used in combat once it is placed on the hero's active bar, and its 8 s cooldown is before cooldown reduction.
Values by rank
Group Heal scales with Regen. Its value at each rank is 168.13 + 47.88 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 216.01 | 263.89 | 311.77 | 359.65 | 407.53 | 455.41 | 503.29 | 551.17 | 599.05 | 646.93 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Healing skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value × 1.83 (× 3.76 for a self heal); how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Rank 5 in Heal Tier 1 of the Healing line.
- 2 Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Group Heal opens Renewal.
Mastery and synergies
Line mastery: every point in the other Healing skills makes Group Heal 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Group Heal has no synergies: no skill boosts it and it boosts no other skill.
Healing line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Heal | 8 s | Regen | |
| 2 | Heal | 8 s | Regen | |
| 3 | Heal | 8 s | Regen | |
| 4 | Heal over time | 10 s | Regen | |
| 5 | Ultimate | 16 s | Regen |
Other Healer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.