Group Heal

Healer skill · Healing line · tier 3

Beta 0.7.2

Reaches everyone at once, without choosing who needs it most.

It is only used in combat once it is placed on the hero's active bar, and its 8 s cooldown is before cooldown reduction.

Values by rank

Group Heal scales with Regen. Its value at each rank is 168.13 + 47.88 × rank:

Rank12345678910
Value216.01263.89311.77359.65407.53455.41503.29551.17599.05646.93

The value is the game's internal number for this skill.

in combat = round(value × skill power × 1.83 (× 3.76 for a self heal) × max(0.35, hero damage ÷ 600))
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Healing skills + 2% per rank of each skill that boosts it

The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value × 1.83 (× 3.76 for a self heal); how it becomes damage or healing per hit depends on the skill's type and timing.

How to unlock it

  1. 1
    Rank 5 in Heal Tier 1 of the Healing line.
  2. 2
    Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
  3. 3
    One skill point per rankUp to rank 10.

Rank 5 in Group Heal opens Renewal.

Mastery and synergies

Line mastery: every point in the other Healing skills makes Group Heal 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.

Group Heal has no synergies: no skill boosts it and it boosts no other skill.

Healing line

SkillTierTypeCooldownScales with
Heal1Heal8 sRegen
Greater Heal2Heal8 sRegen
Group Heal3Heal8 sRegen
Renewal4Heal over time10 sRegen
Miracle5Ultimate16 sRegen

Other Healer skills

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.