Heal
Healer skill · Healing line · tier 1
His hand rises over the group, and the wounds obey.
It is only used in combat once it is placed on the hero's active bar, and its 8 s cooldown is before cooldown reduction.
Values by rank
Heal scales with Regen. Its value at each rank is 101.09 + 28.73 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 129.82 | 158.55 | 187.28 | 216.01 | 244.74 | 273.47 | 302.2 | 330.93 | 359.66 | 388.39 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Healing skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value × 1.83 (× 3.76 for a self heal); how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Always openTier 1 skills need no other skill first.
- 2 Hero level 2A hero's first skill point can go straight into it.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Heal opens Greater Heal and Group Heal.
Mastery and synergies
Line mastery: every point in the other Healing skills makes Heal 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Skills that boost Heal
Each rank in one of these makes Heal 2% stronger (+20% at rank 10).
Healing line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Heal | 8 s | Regen | |
| 2 | Heal | 8 s | Regen | |
| 3 | Heal | 8 s | Regen | |
| 4 | Heal over time | 10 s | Regen | |
| 5 | Ultimate | 16 s | Regen |
Other Healer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.