Taunt
Warrior skill · Command line · tier 4
Draws the fight to himself, and whoever accepts takes harder hits.
It is only used in combat once it is placed on the hero's active bar, and its 10 s cooldown is before cooldown reduction.
Values by rank
Taunt scales with Curse. Its value at each rank is 324 + 92 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 416 | 508 | 600 | 692 | 784 | 876 | 968 | 1,060 | 1,152 | 1,244 |
| Curse | +4.16% | +5.08% | +6% | +6.92% | +7.84% | +8.76% | +9.68% | +10.6% | +11.52% | +12.44% |
Curse is a percentage stat, so the value is used as written (in basis points, shown here as a percentage), times the skill power.
skill power = 1 + 1% per point in the other Command skills + 2% per rank of each skill that boosts it
How to unlock it
- 1
- 2 Hero level 22 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Taunt opens Battle Order.
Mastery and synergies
Line mastery: every point in the other Command skills makes Taunt 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Taunt has no synergies: no skill boosts it and it boosts no other skill.
Command line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Heal | 14 s | Regen | |
| 2 | Aura | None | Haste | |
| 3 | Buff | 14 s | Crit Chance | |
| 4 | Debuff | 10 s | Curse | |
| 5 | Ultimate | 16 s | Haste |
Other Warrior skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.