Bomb
Engineer skill · Artillery line · tier 3
Lights the fuse and throws without looking.
It is only used in combat once it is placed on the hero's active bar, and its 9 s cooldown is before cooldown reduction.
Values by rank
Bomb scales with Fire Damage. Its value at each rank is 13.7 + 3.9 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 17.6 | 21.5 | 25.4 | 29.3 | 33.2 | 37.1 | 41 | 44.9 | 48.8 | 52.7 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Artillery skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Rank 5 in Chain Shot Tier 1 of the Artillery line.
- 2 Hero level 12 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Bomb opens Barrage Volley.
Mastery and synergies
Line mastery: every point in the other Artillery skills makes Bomb 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Skills that boost Bomb
Each rank in one of these makes Bomb 2% stronger (+20% at rank 10).
Artillery line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Direct damage | 6 s | Attack | |
| 2 | Area damage | 9 s | Fire Damage | |
| 3 | Area damage | 9 s | Fire Damage | |
| 4 | Area damage | 9 s | Attack | |
| 5 | Ultimate | 16 s | Fire Damage |
Other Engineer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.