Mobile Fortress
Engineer skill · Plating Line · tier 5 (ultimate)
The whole workshop becomes armour, and it walks.
It is only used in combat once it is placed on the hero's active bar, and its 16 s cooldown is before cooldown reduction.
Values by rank
Mobile Fortress scales with Health. Its value at each rank is 650 + 185 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 835 | 1,020 | 1,205 | 1,390 | 1,575 | 1,760 | 1,945 | 2,130 | 2,315 | 2,500 |
| % of the hero's Health | 8.35% | 10.2% | 12.05% | 13.9% | 15.75% | 17.6% | 19.45% | 21.3% | 23.15% | 25% |
The value is in basis points (100 = 1%) of the hero's own Health, before line mastery and synergies.
skill power = 1 + 1% per point in the other Plating Line skills + 2% per rank of each skill that boosts it
How to unlock it
- 1 Rank 5 in Auto-Repair Tier 4 of the Plating Line.
- 2 Hero level 32 at the earliest There is no level requirement, but a hero gets one skill point every 2 levels.
- 3 One skill point per rankUp to rank 10.
Mastery and synergies
Line mastery: every point in the other Plating Line skills makes Mobile Fortress 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Mobile Fortress has no synergies: no skill boosts it and it boosts no other skill.
Plating Line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Shield | 12 s | Absorption | |
| 2 | Buff | 14 s | Defense | |
| 3 | Shield | 12 s | Absorption | |
| 4 | Heal over time | 10 s | Regen | |
| 5 | Ultimate | 16 s | Health |
Other Engineer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.