Chain Shot

Engineer skill · Artillery line · tier 1

Beta 0.7.2

Two cannonballs joined by a chain: whatever they wrap up hits the ground.

It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.

Values by rank

Chain Shot scales with Attack. Its value at each rank is 9.5 + 2.7 × rank:

Rank12345678910
Value12.214.917.620.32325.728.431.133.836.5

The value is the game's internal number for this skill.

in combat = round(value × skill power × max(0.35, hero damage ÷ 600))
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Artillery skills + 2% per rank of each skill that boosts it

The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.

How to unlock it

  1. 1
    Always openTier 1 skills need no other skill first.
  2. 2
    Hero level 2A hero's first skill point can go straight into it.
  3. 3
    One skill point per rankUp to rank 10.

Rank 5 in Chain Shot opens Mortar and Bomb.

Mastery and synergies

Line mastery: every point in the other Artillery skills makes Chain Shot 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.

Chain Shot has no synergies: no skill boosts it and it boosts no other skill.

Artillery line

SkillTierTypeCooldownScales with
Chain Shot1Direct damage6 sAttack
Mortar2Area damage9 sFire Damage
Bomb3Area damage9 sFire Damage
Barrage Volley4Area damage9 sAttack
Bombardment5Ultimate16 sFire Damage

Other Engineer skills

Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.