Chain Shot
Engineer skill · Artillery line · tier 1
Two cannonballs joined by a chain: whatever they wrap up hits the ground.
It is only used in combat once it is placed on the hero's active bar, and its 6 s cooldown is before cooldown reduction.
Values by rank
Chain Shot scales with Attack. Its value at each rank is 9.5 + 2.7 × rank:
| Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Value | 12.2 | 14.9 | 17.6 | 20.3 | 23 | 25.7 | 28.4 | 31.1 | 33.8 | 36.5 |
The value is the game's internal number for this skill.
hero damage = Attack + all elemental damage
skill power = 1 + 1% per point in the other Artillery skills + 2% per rank of each skill that boosts it
The damage factor has a minimum of 0.35 and no maximum. A hero with 600 damage and no line mastery or synergies gets the listed value; how it becomes damage or healing per hit depends on the skill's type and timing.
How to unlock it
- 1 Always openTier 1 skills need no other skill first.
- 2 Hero level 2A hero's first skill point can go straight into it.
- 3 One skill point per rankUp to rank 10.
Rank 5 in Chain Shot opens Mortar and Bomb.
Mastery and synergies
Line mastery: every point in the other Artillery skills makes Chain Shot 1% stronger, up to +40% with all of them at rank 10. Its own points do the same for the rest of the line.
Chain Shot has no synergies: no skill boosts it and it boosts no other skill.
Artillery line
| Skill | Tier | Type | Cooldown | Scales with |
|---|---|---|---|---|
| 1 | Direct damage | 6 s | Attack | |
| 2 | Area damage | 9 s | Fire Damage | |
| 3 | Area damage | 9 s | Fire Damage | |
| 4 | Area damage | 9 s | Attack | |
| 5 | Ultimate | 16 s | Fire Damage |
Other Engineer skills
Source: closed-beta game client 0.7.2. Data from the closed beta, so values may change at launch.